In a world full of peaches and watermelons, there are moments when life throws a curveball so unexpected and so devastating, that all you can do is smile and think about all the memories.
Students learned on the morning of Thursday, April 18th, that the beloved game Suika has been blocked by the IT department.
Suika, a popular online game, has gained a significant following among students for its immersive gameplay and strategic challenges. Its simple yet addictive mechanics have made it a favorite pastime during breaks and school hours.
The objective of the game is for players to accumulate a high score by strategically dropping fruits into a container without allowing them to overflow. If the same fruit is dropped on top of the other, they combine to form a bigger fruit.
Matt Eilers, known affectionately as the “Suika Sensei” among his peers, was a legend in the Suika community. The ultimate goal is to reach the watermelon level, but for senior Eilers, a rare double watermelon round was conquered.
“It was just a normal day,” said Eilers. “I opened up Suika and just started getting to work, and as time went on, I saw 2 watermelons appear on to my screen”
However, not everyone was as successful as Eilers. Senior Charlie Nordean has been playing Suika since the beginning, but has not seen any progress in his play
“I’m sad about the ban,” said Nordean. “It was a great game that always kept me on my toes and challenged me.”
But now, with Suika blocked on all student iPads, Eilers’s triumphs and losses and those of countless other players have been relegated to mere memories. The laughter that once filled the school cafeteria during intense Suika rounds has been replaced by a silence.
The students will miss Suika, but the memories of stacking fruits will live on in their hearts.
Suika, 2024-2024